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Add plugins by adding plugin source code in UE.

Add plugin

Simple record of how to add a plugin when you have the plugin source code.

Plugin UE.EditorPlusFor example

Put the source code into the Plugins directory. - (This step can be skipped) Modify the .uproject file of the project, add the following under the Plugins field:

    "Plugins": [
    {
        "Name": "EditorPlus",
        "Enabled": true,
        "TargetAllowList": [
            "Editor"
        ]
    }
- Right-click on the uproject file, execute "Generate Visual Studio Project Files", and update the sln project file. Open the .sln file and compile the project.

Set up multiple languages

Edit the project's configuration file DefaultEditor.ini to add the new path:

[Internationalization]
+LocalizationPaths=%GAMEDIR%Plugins/UE.EditorPlus/Content/Localization/EditorPlusTools

Original: https://wiki.disenone.site/en

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