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Add plugins via plugin source code in UE.

Add Plugin

A brief record of how to add a plugin when you have the plugin's source code.

Using the plugin UE.EditorPlusFor example.

Put the source code into the Plugins directory. - (This step can be skipped) Modify the .uproject file and add under the Plugins field:

    "Plugins": [
    {
        "Name": "EditorPlus",
        "Enabled": true,
        "TargetAllowList": [
            "Editor"
        ]
    }
Right-click on the uproject file, select "Generate Visual Studio Project Files", and update the sln project file. Open the .sln file and compile the project.

Set up multiple languages.

Modify the project's configuration file DefaultEditor.ini to add the new path:

[Internationalization]
+LocalizationPaths=%GAMEDIR%Plugins/UE.EditorPlus/Content/Localization/EditorPlusTools

Original: https://wiki.disenone.site/en

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